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Valve’s new hardware, Game Awards Future Class

Our intrepid senior news editor is out of office today, so Patch Notes this week was compiled by  senior editor Bryant Francis. On the...

Take Two CEO: Rockstar chasing ‘perfection’ with GTA VI

GTA VI has been delayed (again) and will now launch on November 19, 2026. That's six months after its previously announced May 26, 2026,...

Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Contributing to a Brighter Future by Volunterring For Environmental Societies

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

id cofounders start work on new FPS inspired by fast-paced shooters of the past

id cofounders John Romero and Adrian Carmack are teaming up to deliver a game inspired by classic shooters of their past.The pair, working at...

Indies cook up ‘no sale promise’ icon for devs

- from the No Sale Promise websiteA pair of independent developers, Tomasz Kaye and Richard Boeser, have launched a website called "No Sale Promise" that allows developers...

Microsoft financials: Minecraft’s doing better as Xbox revenues falter

Today Microsoft released its financial results for its third quarter of 2016, the three-month period ended March 31, 2016.Minecraft sales drove up its game...

Oculus shipping dates pushed back again as pre-order woes continue

Oculus’ pre-order struggles continued this week, with customers complaining after the company pushed Rift shipping dates back once again. According to tweets from disgruntled buyers, shipping estimates have...

Cliff Bleszinski’s LawBreakers ditches distracting free-to-play model

Cliff Bleszinski's upcoming competitive shooter, LawBreakers, will no longer be free-to-play.Speaking at GDC, the Gears of War creator told onlookers the game wouldn't be...

Hitman creative director weighs risk, reward of going episodic

The traditional rhythm of video game development has shifted. Where once, a team would weary themselves in so-called ‘crunch’ during the run-up to their...

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