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Valve’s new hardware, Game Awards Future Class

Our intrepid senior news editor is out of office today, so Patch Notes this week was compiled by  senior editor Bryant Francis. On the...

Take Two CEO: Rockstar chasing ‘perfection’ with GTA VI

GTA VI has been delayed (again) and will now launch on November 19, 2026. That's six months after its previously announced May 26, 2026,...

Becoming One with Nature Takes Time and a Lot of Yoga says Pauline Jacobs

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Contributing to a Brighter Future by Volunterring For Environmental Societies

The increase in overall pollution that the planet has seen during the past few years has impacted the planet in such a way that...

Alt.Ctrl.GDC Showcase: Student project Emotional Fugitive Detector

The 2017 Game Developer's Conference will feature an exhibition called Alt.Ctrl.GDC dedicated to games that use alternative control schemes and interactions. Gamasutra will be talking to the developers...

Don’t skip the Game Design Workshop at GDC 2017

Heads up, GDC attendees: GDC 2017 organizers would like to give you a preview of the great sessions taking place during the two-day Game Design Workshop which will help...

What are the defining qualities of a good side-quest?

- Quest designer Nikolas Kolm shares how he characterized side-quests while making the robust world of The Witcher 3: Wild Hunt.Side quests have become somewhat...

Why pop culture characters may be essential to maintaining VR’s growth

Ever since VR launched, many developers have been wondering what it will take to achieve mass-interest and key investor interest in VR platforms to...

Come to GDC 2017 and learn what it took to make an RTS without guns

As the 2017 Game Developers Conference draws nigh, organizers want to make sure you don't miss out on a neat talk from longtime game designer Soren Johnson...

Using San Francisco as the framework for Watch Dogs 2

The first Watch Dogs, first released in 2014, looked exactly how you might imagine a typical hacking game to be: dark and gritty, with...

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