The Japanese Fighting Game Community blog has posted an insightful interview between Tekken producer Katsuhiro Harada and Street Fighter II designer Akira Nishitani. The lengthy exchange...
Bryant Francis (@rbryant2012) is a contributing editor at Gamasutra.In 2017, I spent a lot of time producing our weekly interviews for the Gamasutra Twitch...
The Game Developers Conference in San Francisco next March promises a smorgasbord of interesting and useful learning opportunities for devs, including an expert panel discussing the art...
Wonder Boy: The Dragon's Trap developer Lizardcube today revealed (via Twitter) that the game's internal dev toolset can be accessed by editing a config...
How do you populate a grand space strategy game with believably flawed and quirky leaders?That's the challenge Paradox faced in making its 2016 game Stellaris, and at...